Puzzle games and Online games

Posts Tagged ‘game

It’s safe to say there are a great deal of twin-stick shooters on PSN, and it’s safe to say there’s also a gem involving brightly colored vector graphics on a simplified background, if you understand the geometry of what we’re saying. But that’s about where comparisons to Bizarre’s most addictive of downloadable shooters ends, as Gravity Crash has proven to us through an extended playtest, harking instead to classis Eighties titles like Asteroids, Exile and Defender.

With half an hour of starting we were managing to make our way through levels with a modicum of confidence and avoided crashing for a while. As long as the difficulty curve keeps on a curve and doesn’t hit a wall, it should be successful. We also had a brief play about with the editor, which enables you to create entire levels for use in the game – they can also be uploaded to share with the world. It’s a wonderful touch and one we hope to muck about with more in future. We’ll need to play through the game more thoroughly to judge with the token, but right now it’s looking like a nice addition to PSN. It’s different enough from everything else to be interesting, and it’s handled well enough to be fun – that’s all we can ask for. Except for a low cost

Gravity Crash sees players taking control of ship – either ‘classic’ control or in the now-more-familiar twin-stick style and carry out objectives in a variety of cavernous levels. Collecting gems, rescuing stranded allies and destroying targets and the usual objectives for a level, and players have to navigate each level while managing the effects of inertia, speed, thrust and gravity. We found this system hauntingly familiar, but at the same time confusing and annoying – until we adjusted, of course. It doesn’t take long to get used to the control system and it seems perfectly weighted in the build we played – when you crash, which you will, it never feels unfair.

Although World War II may be the most popular video game setting since the omnipresent lava world, usually we only see combat from the ground. Heroes of the Pacific focuses on the aerial component of that war, and pull if off with such finesse that it earns a mark next to such great WWII labels as the Brothers in Arms and Call of Duty franchises.

Although Heroes is far from the first WWII fight sim, it soars high score above the other games thanks to its incredible attention to detail. The shifting, multilayered clouds are truly a sight to behold, and the water below is equally impressive. Of course, what is more stunning is the sight of a hundred Japanese planes barreling down on you.

Of course, looks aren’t anything without substance (just look at Paris Hilton), and fortunately Heroes delivers on this front as well. Controlling the various planes is completely intuitive and each one has its own unique handling. The different missions are also expertly paced – dogfights are broken up with bombing runs and a huge variety of other tasks, so you never feel like you’re simply shooting everything that flies. There are even a nice variety of multiplayer games modes and bonus missions included.

Syphon Filter:  Take the graphics, for instance, which were already quite stunning the first time around. The character models still look as good as ever, but some of the environments are especially impressive.

Water plays a part in some of the new environs, and while it looks amazing when you are on the surface, actual underwater combat is only so-so. The bulk of the game centers on either being stealthy or flagrantly combative, but underwater combat strips that away (you’re slower and can’t really use cover). It’s not horrible by any means, but we definitely prefer fighting with ground beneath our feet.

One complaint we had about the first game was that the story wasn’t all that engaging, and sadly, we have to say the same about Logan’s Shadow. The basic premise of sidekick Lian Xing possibly being a double agent is intriguing, but the major plot points are predictable – which is kind of surprising given that author Greg Rucka (Queen and Country, Whiteout) helped craft the story.

Everything else is great, though. Both the multiplayer and the gameplay are better than ever – the former thanks to two new modes (Retrieval, which is like Capture the Flag, and the Sabortage, where you, well, Sabortage your opponents), and the latter thanks to new features like being able to use enemies as human shields. It’s enhancement like these that help make Logan’s Shadow the best in the series.

Condemned: Criminal Origins was a curiously unique piece of work. Simultaneously commercial and entirely niche, it blended abject horror, gritty combat and oppressive atmosphere with forensic science, Greg Grunberg and an unnecessary leap into the supernatural. At its peak, Criminal Origins felt like an interactive Se7en, following the journey of a fragile cop into the twisted mind and sickening accomplishments of a serial killer. However, the studio’s confidence in this excellent premise faded, leaving the draft plunge into surrealism at the game’s climax spoiling an otherwise impressively cogent adventure.

With Bloodshot, it appears Monolith may have abandoned the maturity of the original. Protagonist Ethan Thomas, once styled on portly Heroes Star Gurnberg, has now been remodeled as what can only be described as ‘emo vagrant’, mixing a trendy haircut with blood –eyes and tattered clothes. He’s lost a few pounds too. Thankfully, Thomas pugnacious attitude hasn’t deserted him, ad you’ll be happily clouting destitute weridos with all manner of leap pipes, axes and misshapen pieces of firewood. But where Criminal Origins used its combat as a means of telling its story, Bloodshot is pushing it to the fore. The intense atmosphere will remain and the aggressive and cruelty of the experience will be ever present. Whereas Criminal Origins simply presented its violence, Bloodshot revels in it.

Keen not to lose all senses of purpose, Monolith has completely revamped the forensic investigation. In Criminal Origins, it acted as little more than a semi-scripted segue between all the brutality, but Bloodshot has made everything that more organic. You’ll have to use the correct tools, locate suitable evidence and examine every minute detail in order to solve the crime scene’s morbid mystery. Let’s hope that Monolith finds a suitable balance between combat, horror and investigation so that Condemned 2: Bloodshot can truly progress from its predecessor.

I’ll be honest: I wasn’t expecting much from a game titled “Burn Zombie Burn!” and at first I wasn’t impressed. A top down arcade shooter, where you play a short dude with a toothy grin and weird hair mowing down waves of zombies. Seemed like a half hearted cash in on society’s zombie obsession. Plus, I am not a fan of the game’s art style. But then I dove into the complexities of the combat, and oh boy, I think I have found my new PSN obsession.

At first glace, the combat is simple. Left analogue to move, R1 to fire, and if a zombie touches you, you lose health. But that barely even scratches the surface. Press R2 to pull out your torch, and the strategizing begins. Zombies are afraid of fire, so you can run through undead crowds unscathed if you have got your torch out. But once those zombies start burning, they will do damage to you again. Also, each enflamed zombie adds one point to your multiplier, but killing burning zombies decreases your multiplier. Plus (yes, there’s more!), burning and non-burning zombies drop different power ups (including the TNT upgrades you need to earn insane scores), so determining when and how many zombies to burn requires a delicate, strategic balance to maximize score and survivability Quite a juggle.

And variety of weapon and enemy types (including a lawnmower, a cricket bat, and ballerina zombies), the three different modes (free, timed and defend the girlfriend), the slew of entertaining challenges (like herding linebacker zombies across a zombie zapping pad), the splitscreen  multiplier, and a few other neat tricks. Much like my first PSN love.

Released on September 9, 1999 on the Playstation, Final Fantasy 8 took role playing games to a whole new level. The game propelled the image of its developed, Square, now named as Square Enix, and established itself as one of the best games ever. The graphics of this game are amazing, with all low polygon characters now replaced with the new high polygon ones. Real time 3D graphics are employed, over pre rendered backgrounds, and every new scene become more attractive than its predecessor. Just like its prequel, Final Fantasy VII, Final Fantasy VIII brings about a great combination of fantasy elements mixed with a high tech, sci fi look. However, beside its graphics, the Final Fantasy VIII would also be remembered for its great music and soundtracks. The musical score of the game is out of this world, with not a mistake.

However, game play is where the game begins to tilt a little. A completely new magical system is employed, and unlike Final Fantasy VII, players can now just draw spells from their enemies, which, in effect, allow almost every player to cast any type of spell. The magic points system has also been changed, and spells can also be shared among the characters. If you run out of a certain spell, all you have to do is find the right creature and replenish your spell power. Overall, the game play is not as bad as it seems, and the storyline however more than makes up for it.

The story revolves around Squall, who is the game’s main character. Final Fantasy VIII takes a different approach than its predecessors, and hence, rather than the story revolving around earth shattering events, it becomes more of a character driven work. Overall, this is a great game and sets a new trend in term of role playing games.

Hello people, today I’m gonna tell you about nice puzzle game I found. I don’t really like the old classic puzzles, the thing with the pieces finding the right spot and everything, bored the hell out of me as long as I can remember. Still I love solving puzzles, finding the right way to make things work, the solution that’s what I really like. So I was searching the web for that kind of game. Found one that simple and fun, you don’t really have to thing hard for a solution just a basic understanding of physics will get your throw the next level.

It’s pretty easy to play too, you have to blow up some green blocks but not the red ones, all this with a ball, you can set the size and speed of the ball. Of course it’s all about points, I finished pretty fast with 900+ points, if your think your better then me on the first try give it a go.

Ok, so after I played it a couple of times I discover that there is a Blosics 2, which is a HUGE improvement, it’s more complex, the graphics are better and it’s easy to control.

So, if your looking for a nice simple puzzle game to kill time, Try Blosics 2 here