Puzzle games and Online games

Posts Tagged ‘PSN

It’s safe to say there are a great deal of twin-stick shooters on PSN, and it’s safe to say there’s also a gem involving brightly colored vector graphics on a simplified background, if you understand the geometry of what we’re saying. But that’s about where comparisons to Bizarre’s most addictive of downloadable shooters ends, as Gravity Crash has proven to us through an extended playtest, harking instead to classis Eighties titles like Asteroids, Exile and Defender.

With half an hour of starting we were managing to make our way through levels with a modicum of confidence and avoided crashing for a while. As long as the difficulty curve keeps on a curve and doesn’t hit a wall, it should be successful. We also had a brief play about with the editor, which enables you to create entire levels for use in the game – they can also be uploaded to share with the world. It’s a wonderful touch and one we hope to muck about with more in future. We’ll need to play through the game more thoroughly to judge with the token, but right now it’s looking like a nice addition to PSN. It’s different enough from everything else to be interesting, and it’s handled well enough to be fun – that’s all we can ask for. Except for a low cost

Gravity Crash sees players taking control of ship – either ‘classic’ control or in the now-more-familiar twin-stick style and carry out objectives in a variety of cavernous levels. Collecting gems, rescuing stranded allies and destroying targets and the usual objectives for a level, and players have to navigate each level while managing the effects of inertia, speed, thrust and gravity. We found this system hauntingly familiar, but at the same time confusing and annoying – until we adjusted, of course. It doesn’t take long to get used to the control system and it seems perfectly weighted in the build we played – when you crash, which you will, it never feels unfair.

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I’ll be honest: I wasn’t expecting much from a game titled “Burn Zombie Burn!” and at first I wasn’t impressed. A top down arcade shooter, where you play a short dude with a toothy grin and weird hair mowing down waves of zombies. Seemed like a half hearted cash in on society’s zombie obsession. Plus, I am not a fan of the game’s art style. But then I dove into the complexities of the combat, and oh boy, I think I have found my new PSN obsession.

At first glace, the combat is simple. Left analogue to move, R1 to fire, and if a zombie touches you, you lose health. But that barely even scratches the surface. Press R2 to pull out your torch, and the strategizing begins. Zombies are afraid of fire, so you can run through undead crowds unscathed if you have got your torch out. But once those zombies start burning, they will do damage to you again. Also, each enflamed zombie adds one point to your multiplier, but killing burning zombies decreases your multiplier. Plus (yes, there’s more!), burning and non-burning zombies drop different power ups (including the TNT upgrades you need to earn insane scores), so determining when and how many zombies to burn requires a delicate, strategic balance to maximize score and survivability Quite a juggle.

And variety of weapon and enemy types (including a lawnmower, a cricket bat, and ballerina zombies), the three different modes (free, timed and defend the girlfriend), the slew of entertaining challenges (like herding linebacker zombies across a zombie zapping pad), the splitscreen  multiplier, and a few other neat tricks. Much like my first PSN love.